<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Spectrum Light Engine Devlog - itch.io</title><link>https://wombatsoft84.itch.io/spectrum-light-engine</link><description>Harnessing Light to Power a New Frontier.</description><item><guid>https://wombatsoft84.itch.io/spectrum-light-engine/devlog/987102/anv1</guid><title>ANV1</title><link>https://wombatsoft84.itch.io/spectrum-light-engine/devlog/987102/anv1</link><pubDate>Tue, 15 Jul 2025 16:28:30 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIyMTU3MzQ5LnBuZw==/400x224%23c/bf6X4s.png"/><p>It&#039;s 1984. ANV1 - Access Node V1, Spectrum Light Engine diagnostic and information resource interface. Input your command. Use it now, like it&#039;s 1984. In this build of SLE, sorted a couple of input bu...</p>]]></description></item><item><guid>https://wombatsoft84.itch.io/spectrum-light-engine/devlog/953943/sector-3-and-the-ssbs</guid><title>Sector 3 and the SSBs</title><link>https://wombatsoft84.itch.io/spectrum-light-engine/devlog/953943/sector-3-and-the-ssbs</link><pubDate>Tue, 27 May 2025 14:06:52 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIxMzk5Nzk1LnBuZw==/400x224%23c/cYfFC7.png"/><p>A taste of Sector 3 and the SSBs. SSB – Sector Security Block Model: ZX-MOD.SSB/03 Variant: Burstfire (v1.3) First Deployed: Sector 3, Spectrum Light Grid Access Level: RED-9 (Classified)...</p>]]></description></item><item><guid>https://wombatsoft84.itch.io/spectrum-light-engine/devlog/945865/sector-2-implemented</guid><title>Sector 2 implemented</title><link>https://wombatsoft84.itch.io/spectrum-light-engine/devlog/945865/sector-2-implemented</link><pubDate>Thu, 15 May 2025 23:17:54 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIxMjA5Mjk2LnBuZw==/400x224%23c/ZINNj2.png"/><p>Sector 2 is implemented, along with new effects (binary bomb) sequence, part 1. Part 2, being worked on. Sector 3, the brutal scale starts ticking, and the puzzles become more 10 goto 20...</p>]]></description></item><item><guid>https://wombatsoft84.itch.io/spectrum-light-engine/devlog/940571/artwork-update</guid><title>Artwork update</title><link>https://wombatsoft84.itch.io/spectrum-light-engine/devlog/940571/artwork-update</link><pubDate>Thu, 08 May 2025 00:58:28 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIxMDg2NTI2LnBuZw==/400x224%23c/%2BQ4v3w.png"/><p>Altered the in game artwork to reflect ZX Spectrum colour pallet...</p>]]></description></item></channel></rss>